Creating a Character

The Basics

  1. Choose a class.
    • If you start at level 3 or above, make sure to pick the subclass as well.
  2. Create or pick a background.
    • Creating your own is recommended.
  3. Choose a species.
    • Also pick an ethnicity or lineage for your character.
  4. Decide Ability Scores. Assign the standard array to any ability score of your choice
    • Standard Array: 15, 14, 13, 12, 10, 8
    • Ability Scores: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
  5. Buy starting gear.
    • Total starting gold is determined by your class starting gold + 50 GP from your background.
  6. Fill out Details.
    • Make sure you have chosen all proficiencies from class, background and species (if applicable).
    • Choose 2 languages - these are in addition to common language of the region you are playing in.
    • Create a description of Appearance, Personality, Goals, Backstory and Backstory.

Goals

Goals are essential for good Player Characters. You can choose to create the goals first, and then create a backstory and description of the character, or vise versa. Of course, the goals become far more interesting if they tie into the backstory, but the order in which you create them is up to each player. Here are some general guidelines for creating good goals for Player Characters in TTRPG's

Backstory

A backstory provides the character with motivations and roots for storytelling. The backstory is often intertwined with the goals the character later seeks in the adventure. It also provides the Game Master with characters to draw from. It is difficult to make a character with no friends, relations, parents, or previous jobs feel like they fit into the world as a whole. A character who used to work for a given faction, hails from another city, has a brother with a specific profession, all of a sudden has multiple points of connections which may come into play during the adventure. Here are some general guidelines to consider when creating your backstory

Secrets

You can choose to have a secret or two for your character. Typically the secret will be something the character wouldn't tell anyone if it wasn't necessary. Or it could be the type of secret they only tell their closest friends. Secrets should also be somewhat impactful, so that when they are revealed it changes either the story, or the way other people view your character. Optionally, you can choose to have one secret you create yourself, and one secret the GM creates. The GM created secret will be revealed later on, and is therefore a secret not known to your character.